Thursday 13 December 2007

'Testimony of Sir Timothy Berners-Lee

Chairman Markey, Ranking Member Upton, and Members of the Committee. It is my honor to appear before you today to discuss the future of the World Wide Web. I would like to offer some of my experience of having designed the original foundations of the Web, what I've learned from watching it grow, and some of the exciting and challenging developments I see in the future of the Web. Though I was privileged to lead the effort that gave rise to the Web in the mid-1990s, it has long passed the point of being something designed by a single person or even a single organization. It has become a public resource upon which many individuals, communities, companies and governments depend. And, from its beginning, it is a medium that has been created and sustained by the cooperative efforts of people all over the world.
The success of the World Wide Web, itself built on the open Internet, has depended on three critical factors: 1) unlimited links from any part of the Web to any other; 2) open technical standards as the basis for continued growth of innovation applications; and 3) separation of network layers, enabling independent innovation for network transport, routing and information applications. Today these characteristics of the Web are easily overlooked as obvious, self-maintaining, or just unimportant. All who use the Web to publish or access information take it for granted that any Web page on the planet will be accessible to anyone who has an Internet connection, regardless whether it is over a dialup modem or a high speed multi-megabit per second digital access line.
The Web has not only been a venue for the free exchange of ideas, but also it has been a platform for the creation of a wide and unanticipated variety of new services. Commercial applications including eBay, Google, Yahoo, and Amazon.com are but a few examples of the extraordinary innovation that is possible because of the open, standards-based, royalty-free technology that makes up the Web. Whether developing an auction site, a search engine, or a new way of selling consumer goods, e-commerce entrepreneurs have been able develop new services with confidence that they will be available for use by anyone with an Internet connection and a Web browser, regardless of operating system, computer hardware, or the ISP chosen by that user.[5] Innovation in the non-commercial and government domains has been equally robust. Early Web sites such as Thomas have led the way in efforts to make the legislative process more open and transparent, and non-commercial sites such as the Wikipedia have pioneered new collaborate styles of information sharing. The flexibility and openness inherent in Web standards also make this medium a powerful foundation on which to build services and applications that are truly accessible for people with disabilities, as well as people who need to transform content for purposes other than that for which it was originally intended.

Thursday 15 November 2007

Mobile phone music services-NMT

Record labels are predicting that this month's launch of three new mobile phone music services will usher a return of rising sales after years of decline.
The world's biggest music company, Universal, is backing the MusicStation, the Vodafone service. Rob Wells, head of digital at Universal's international division, predicts the £1.99-a-week subscription service will have mass market appeal. "We are at a turning point in the UK," he says, predicting digital music sales here could offset falling CD sales within a year.
Global sales have been falling since 2000, down another 5% to $19.6bn (£9.4bn) last year, according to industry group IFPI. Although digital sales are rising fast, at a tenth of the total market, they have yet to make up for tumbling CD sales.
One place where the gap has been closed is Japan. Total music sales there edged up 1% last year. Japan's success in offsetting falling CD sales - something the IFPI calls reaching the "holy grail" - is largely attributed to the prevalence of mobile downloads.

IFPI director of technology Richard Gooch sees lessons for other music markets. He says: "There are cultural differences, and there are network differences at play so it's not simply the fact of having a mobile music service but in those countries where they have moved towards the holy grail it's generally been on the back of mobile.
"Mobile is obviously extremely important because you have the market reach and secondly, the type of demographics that are very important to the music industry will almost certainly have music-enabled mobile phones." There are already indications that mobile music sales are picking up in the UK. The Orange UK network says its music sales jumped 70% over the past six months and it expects them to double by the end of 2007.

Although prices have fallen, payment is simpler and handsets easier to use, telecoms experts still list several obstacles to record labels' fortunes being transformed.
Philip Makinson at telecoms specialists Greenwich Consulting says at £1.99 a week MusicStation brings big changes for music buyers but not necessarily for music sellers.
"Can something like this save the music industry? Well, MusicStation per se in the short term no. Because firstly it's only on Vodafone at the moment and secondly it's very cheap, meaning that the actual revenue for the music industry per user can only be quite small."

1.What has caused this problem?
2.What are they new media technology this are trying to set up?
3.How will this effect the consumers and the producers?

Tuesday 6 November 2007

Boss takes over the road.....


The latest NMT made is all about BOSS

WHO AND WHAT IS BOSS????....A driverless car called Boss has scooped a $2m prize in a Californian race for robotic vehicles.
Boss successfully drove around an urban environment, avoiding other cars, and covering 60 miles (85km) in less than six hours, all without any human control.
The modified Chevrolet Tahoe was one of six cars that crossed the finish line, from a pack of 11 robotic vehicles which set off at dawn. The others had to pull out after crashes or other problems.
The race was organised by the US military's Defence Advanced Research Projects Agency (Darpa) and is designed to develop unmanned vehicles that could be used in battle situations. Automotive manufacturers say the technology could eventually lead to self-driving cars.
Boss navigated around a simulated town, created on a disused US Air Force base in Victorville, in the Californian desert.
It had to deal with single and dual carriageway roads, junctions, buildings and car parks. As well as the 10 other driverless cars, Boss shared the road with more than 30 professional human drivers to simulate busy traffic.

IS BOSS GOING TO BE IN OUR FUTURE????....
The car industry is watching developments closely.
Larry Burns, GM's vice-president for research and development and strategic planning, said developing cars that drive themselves is a key objective.
"Imagine being able to talk on the phone, eat your breakfast, handle your emails, and leave the driving to the vehicle," he added.
"That would be pretty phenomenal. It's going to a big breakthrough. It's technology that's on the way to 'having cars that don't crash'."
He believes cars with that level of intelligence could be on the road by 2015.

Tuesday 30 October 2007


My 1st post is going to be on about New Media Technology (NMT)...
There are many different kinds of new technology for e.g phones, t.v's, mp3s etc..
The technology i have seen, changed in many different ways are game consoles. It was in 1972 that Magnavox released the first home video game console, the Magnavox Odyssey, invented by Ralph H. Baer. The Odyssey was initially only moderately successful, and it was not until Atari's arcade game Pong popularized video games.
In 1983 Nintendo was released and they had a hit game in Super Mario Bros. Sega's Master System was intended to compete with the Nintendo, but never gained any significant market share in the US and was barely profitable.

Nowadays the most popular game consoles out there are Nintendo gamecube, PS3, Nintendo Wii and XBOX 360...these are all good but most people would say that the best quality ones are PS3 and XBOX 360 because they have better graphics than the rest. The graph above is about the sales of the game consoles in the first six months of them coming....

Friday 12 October 2007